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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation 2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition, consult your physician prior =‘
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
e This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
e Do not bend it, crush it or submerge it in liquids.
e Do not leave it in direct sunlight or near a radiator or other source of heat.
e Be sure to take an occasional rest break during extended play.
e Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free,
soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
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Contents
Getting Started
Basic Controls
Story
Characters
Character Selection
Playing the Game
Wilderness & Dungeons
Towns
The Main Menu
Status
Items
Positions
Notes
Proficiencies
Options & Quicksaves
Battles
Adventuring Tips
Theme Song
Credits
Limited Warranty
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GETTING STARTED
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PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM ss
MEMORY CARD slot 2
MEMORY CARD slot 1
disc tray
RESET button
OPEN button
USB connector
* Note: Illustration may not match all
PlayStation 2 console types. For owners of
SCPH-70000 series PlayStation 2 systems, refer
to the setup instructions supplied with your system.
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction
Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the
RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place
the ROMANCING SAGA» disc on the disc tray with the label side facing up. Press the OPEN button again and
the disc tray will close. Attach game controllers to the controller ports. Follow on-screen instructions and
refer to this manual for information on using the software.
Starting the Game
New Game
controller port 1
controller port 2
Start a new game from the very beginning. After you choose a character
(see pp. 9-10) and configure your settings, the game begins.
Load Data
Pick up from where you left off using a previously saved game. Select data to load
from the list. You can save up to 15 games as long as there is enough space on your
| memory card (8MB) (for PlayStation®2).
Continue
Resume your game from a quicksave (see p. 28). You can have only one quicksave
at a time, and it is not overwritten until you create a new one. You can keep using
the same one if you wish.
Saving your Game
Save your game by visiting inns in town (see p. 14). Make sure you have a memory
card (8MB) (for PlayStation®2) with 250KB of free space or more inserted into
MEMORY CARD slot 1 before you begin playing. To create a quicksave, select
“Quicksave” (see p. 28) from the main menu anywhere in the game. Remember,
your quicksave will remain saved until you make another one.
R2 button
R1 button
L2 button —
L1 button
directional buttons
left analog stick Z\ button
(L3 button when pushed down)
t
SELECT button © button
ANALOG mode button X button
[_] button
START button right analog stick
(R3 button when pushed down)
The controls differ depending on the situation. The following explains the default controls, which you
can change by selecting “Button Config” in the Options menu. Note: This game may be incompatible
with controllers other than the DUALSHOCK®2 analog controller. Only controller port 1 can be used.
The controller in Romancing SaGa will always be in analog mode, enabling use of the left analog stick.
Press the L1 button, R1 button, START, and SELECT buttons together to perform a soft reset, returning
the game to the start menu.
Controls in the Wilderness, Dungeons, and Towns (See pp. 12 to 17)
Move character (walk) / Move cursor
Move character (walk or run) / Move cursor
ancel / Use proficiency (See p. 13)/ Exit vehicle / Skip dialogue and events
onfirm / Talk / Inspect / Ride vehicle
Leave room / Exit to world map (in town) / Compare current equipment (only at shops}
L1 button/R1 button =| Cycle proficiencies (dungeons and wilderness) / Cycle characters (at shops)
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Controls in the Main Menu (See pp. 18 to 19) Controls in Battle (See pp. 29 to 33)
Select action category/Select action
Select action category/Select action
cance
Conf
(See p. 23) / View trade window (See p. 24) Toggle battle order (See p. 29)
(See p. 22)
START button View quick help
L1 button/R1 button | Cycle characters
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THE WORLD OF ROMANCING SAGA
Mardias was created by the god Marda. Long ago, war raged between three wicked gods—Death, Saruin,
and Schirach—and the lord of all gods, Elore. At the end of that long conflict, Death and Schirach were
stripped of their powers. And at last Saruin was imprisoned through the might of the ten Fatestones and
the hero Mirsa’s ultimate sacrifice.
A thousand years passed, and the Fatestones were scattered throughout Mardias. All this time the
powers of evil festered.
Now, eight adventurers answer the call of destiny to embark on a journey. But only one person can
decide how their stories will unfold across the vast realm of Mardias. That person is you.
Eight Characters
All eight main characters grew up
in different places, have different
Be backgrounds, and are journeying for
elf, TIRASN _—~ different reasons. The story of Romancing
oo nee, PRESS wv, ° SaGa begins once you choose one of them.
am) ¢ a Of course you might run into some of the other
seven as you adventure across Mardias, and you
may be surprised by what has become of them.
Ten Regions of Mardias
ys Mardias, the world where your adventures take
~*~ place, is made up of ten major regions. Each
is home to different cultures and climates.
You will start from one of these places, and
grow in strength through contact with other
people. Come, gather allies to your side and
embark on a journey across the vast
realm of Mardias!
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CHARACTERS
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Albert
“May Justice Rule”
A Noble’s Son
The son of Lord Rudolf of Rosalia, master of Isthmus
Keep. As Rudolf’s heir, he was strictly trained from
childhood in both academia and swordcraft.
He believes in justice and dreams of becoming a
royal knight, but he also has a naive side.
Aisha
“Strength for the Future”
A Maiden from a Nomad Tribe
A member of the Taralians, a tribe of nomads who
wander the Steppes of Galessa. She lost both
parents at a young age, and was raised by her
grandfather Nizam, elder of the tribe. Growing up
among peace-loving and pure-minded people,
she developed a curious and cheerful personality.
Claudia
“A Secret Long Hidden”
A Ranger of the Forest
A guardian of Mazewood, located in the
south of the Bafal Empire. She was raised by
the witch Eule, a longtime dweller of the
forest. She has a warm personality and loves
nature and peace, and the animals of the
wood honor her. It is said that a great secret
surrounds her origins.
Jamil
“Ambition to Climb Higher”
A Thief from the City
An ambitious youth operating in Estamir, capital of
Kjaraht. He grew up an orphan, but is optimistic and
carefree. Although a lowly thief, he dreams of
someday snatching the ultimate prize: a Fatestone.
CHARACTERS
Hawke
“A Soul on Fire”
A Pirate
The captain of the pirate vessel Lady Luck. This sea
dog trusts nothing but his own skill and luck. He
has gained many followers due to his refusal to kill
meaninglessly, and has amassed much notoriety
among the buccaneers who sail from Pirate Coast.
Sif
“Valor Unyielding”
A Warrior from the Hinterlands
Valhalland is a realm far to the south, covered in
perpetual snow. Sif hails from Gato’s Village, a place
near its borders. She followed in her parents’
footsteps to become a warrior, and now helps defend
the hamlet. Still, she has never ventured beyond the
marches of her homeland.
CHARACTERS
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Gray
“Total Freedom”
An Adventurer
An accomplished adventurer who travels the world for
love of treasure. Countless brushes with danger have
toughened his mind and body. He is swayed by neither
riches, power, nor appeals to morality. And if the
situation calls for it, he does not hesitate to kill.
Barbara
“Dancing with Sincerity”
A Traveling Dancer
A member of a band of entertainers who
make a living performing all over the
world. She regards her chosen profession
seriously, and practices with great fervor.
Yet she is also versed in the ways of the
world, and can defend herself well should
the need arise.
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~Select a Character snuntuialladanealisiineaseena
Choose your character from eight protagonists. Your choice will determine where your story begins.
Choose wisely, for once your choice is made, it cannot be revoked.
CHARACTER'SI es RCE |
Compare Characters
First pick a character to play. See page 21 for information on
the starting statistics shown on the left side of the screen.
Name your Character
Enter the name you wish for your character. Once finished,
select “Confirm” or press the START button.
directional buttons /| Select letter
left analog stick
& button Enter letter
® button Delete one letter
Select Starting Class
Here you can choose the starting class for your character.
Classes are similar to occupations, and they help define your
character’s strengths. For more information, see “Changing
Classes” on p. 16.
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Enter your name here. The input method is identical to that of
naming your character. The name you enter here will appear
under the “Notes” section of the main menu (see p. 26).
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Choose Gender
Enter your gender. You can select “male,” “female,” or
“unknown.” Your gender does not affect your character's
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Vibration Feature
Select whether to activate the vibration feature of the
DUALSHOCK®2 analog controller. Use the directional buttons or
push the left analog stick left and right to make your selection
and confirm by pressing the & button. You can always change
this setting by opening the main menu and selecting “Options”
(see p. 28).
Final Confirmation
Here you can review the information you entered. If everything
is correct, press the & button to begin the adventure. If you
would rather make changes, press the © button to return to the
previous screen. Keep in mind that the information you enter
cannot be changed once you start your game.
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| GAMEPLAY. SUMMARY
There are six main ways to interact with Romancing SaGa. Each is summarized below. For more
information about each facet, see the explanation for each outlined in later pages.
Dungeons Pp. 12-13
Out in the wilderness, dark and sinister places abound where one can
find treasure chests and monsters. Some dungeons are ruled by a single
powerful foe.
= Battle Pp. 29-33
You can spot groups of monsters in dungeons, towns, and the wilderness
before fighting them. If you run into them, combat begins. Also, certain
events can trigger a battle.
Towns Pp. 14-17
= Escape from the wilderness by entering a town. There you can speak to
its citizens to learn clues. You can also stay at inns to rest and save
your game.
Main Menu __sPp. 18-19
Press the @ button anytime you're in a dungeon, the wilderness, or in
town to view the main menu. Here you can do things like change your
equipment and view your characters’ status.
fe =} WorldMap = P:12
-4 Press the @ button when the indicator is displayed to view the world
# map. You can move from place to place by selecting the region and
destination you wish to visit.
Many of your adventures will take place out in the wilderness. There you will find-enemies, traps, and
entrances to towns and dungeons. Some dungeons are ruled by a powerful creature deep inside.
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The Interface
Your character moves in the direction in which you point the left analog stick. Press it slightly to walk
and fully to run. You can walk (but cannot run) with the directional buttons.
Find Chests
Activated proficiencies (see p. 27) are displayed here.
This represents a group of monsters. If you make contact with it, a battle will ensue (see pp. 29-33).
Indicates your current heading.
The name of your current location. It displays whenever you come to a stop.
The World Map
You can view the world map by exiting a wilderness area or by
pressing the @ button while in a town’s streets (see pp. 14-17).
Switch between the world map and the regional map by pressing
the @ button. At the start of the game you can only view it, but as
you progress in the game, you can use the world map to return to
any place you have visited. Keep in mind that you can’t move
anywhere from the “World Map” option in the main menu.
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Talking to People and Other Actions ~~
Press the & button when next to people or things to talk to
or examine them. You can open treasure chests with the
€ button, and also board vehicles by pressing the & button.
Using Proficiencies
You can gain proficiencies by paying money at a mentor
(see p. 16). These include skills like Jump and Find Chests.
For more information on proficiencies, see p. 27. You'll see
“@ Proficiency” whenever you're at a place where you can
use them. If several proficiencies are available, you can cycle
them by pressing the L1 and R1 buttons.
You aight be able to juap this.
Proficiencies are usable only a set number of times, but you
can recharge them completely by staying at an inn (see p. 14).
Also, you can use proficiencies when no uses are available,
but all your party members will suffer a loss of 1 life point
(see p. 19).
Enemy Symbols
Combat begins when you make contact with an enemy
symbol. A yellow exclamation point appears when they find
you, and they always pursue. They will give up if you outrun
them, so try to avoid them if you don’t want to fight. Also, you
can gain first strike if you touch their backs, and they can
gain first strike if they attack you from behind. Lastly, a melee
can sometimes result, where all combatants are close together,
and deal greater damage. Be careful whenever you are close to
an enemy!
Pausing and Minimaps
Press the START button to pause the game. When paused, the game shows a simple “minimap”
of the area you're in, but only if you possess one. Minimaps of towns are gained from members
of the Volunteer Brigade (see p. 35), and others are gained from treasure chests in dungeons and
other places.
new friends per qurrcliag? new equipment. If fie oe ever unsure of what to do next, Pi people in
town for hints.
When in Town
Towns give you a chance to talk to people, buy things, and
advance the story. Walking through town is similar to
moving through dungeons or across the wilderness.
Remember, you can exit your current location by pressing
the @ button any time you see the “Exit” option ‘on the
bottom of the screen.
Inns
Here you can save your game, restore LP (see p. 19) and DP
(see p. 20), regain uses of your proficiencies and first-aid
kits, and also repair damaged weapons. Different classes of
rooms convey different benefits, so choose the room that Measy Sana
best fits your needs and budget. Remember, weapons that Kestores allotted proficiency uses.
have been tempered (see p. 17) by a blacksmith can no (Cxcopt tongered or trecial weapsea
longer be repaired at an inn. ——-
A Ne] cs) Shops
Shops carry all sorts of items, like weapons, armor, and medicine. Shops in Mardias either belong to one
of the three trade consortiums, or are independent. To learn more about these consortiums, see p. 15.
Crystal Cartel A trade organization headquartered in Crystal City, it developed vernie,
an alloy good for tempering light arms.
wa Draconian Merchants _A long-established guild based in the Bafal Empire, they developed
garal, an alloy suited for tempering heavy arms.
Ne) ] Maritime Imports A company that targets coastal and outlying regions, they carry a wide
variety of goods but are prone to shortages.
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Using the Shop Menu — s i ee
Many kinds of stores do business in town. You must learn to recognize them and their inventories
to use them effectively. Remember, you can toggle the item’s information display by pressing the
® button. Press the @ button to compare the shop’s item with the one you currently have equipped.
Inventory
Money
The total amount of gold
your party currently carries.
Your Clout Price
If a level is displayed instead of
rice, it means that you don’t
ave enough clout at that shop.
Details
Information on the merchandise
currently selected, like type and
attributes.
Inventory Status Quick Help
View things like how many Press the SELECT button
items the character can carry, to view quick help.
and the count of the selecte
merchandise currently in your
inventory.
Vendor Ratios and Your Clout
There are three trade consortiums in the world of Romancing SaGa,
and every store there does business with at least one of them.
Each time you purchase an item from a shop, you increase the gauge
that corresponds to the consortium that place does business with.
Then, when you completely fill the gauge, you gain a new level with
that consortium. When that happens, all shops that do business with
that consortium start to offer you better prices and a wider selection
of goods.
Your clout represents your standing at the shop you’re currently visiting. It reflects your vendor levels
and the ratio of the business the shop does with each vendor. Because of this, it’s generally a good idea
to choose one consortium early and to do all your shopping with its affiliate stores.
Three forms of education are available at mentors: training in your class, changing classes, and
learning proficiencies.
Train in Your Class
Here you can spend jewels (see p. 18) to hone skills and learn new
ones. For example, if you train as a swordsman, you will gain the
first level in the long sword, foil, and two-handed sword skills. You
will perform “glimmers” (see p. 30) in battle easier, thereby learning
new techniques. And you will also slightly reduce the amount of
durability points you spend. When you complete more training in
the same class, your skills will rise further, letting you perform even
greater techniques and further reduce the expenditure of BP.
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Change Classes
You can qualify for a new class by combining the skills gained in
previous classes. Your expenditure of BP and DP can change
depending on which class you choose. Also, you may gain greater
magic or attack power or even become more able to execute
combinations (see p. 30) in battle. Remember, there is no cost for
changing classes.
Learn Proficiencies
Instruction in proficiencies is purchased with money. Press the L1
and R1 buttons to select the character you want to learn
proficiencies, and press the & button to confirm. Remember, when
you increase the level of the proficiency’s category, the maximum
number of uses of that proficiency rises.
Skills
Whenever characters learn new skills and raise their levels, they become more able to gain glimmers
in battle. There are three main types of skills: Combat skills include foil and martial arts, schools of
magic like hydrology, and adventuring skills include search and survival skills. These skills are gained
and further honed at mentors in town. Skills can only be purchased at mentors, so whenever you
reach a new town, don’t forget to check the local mentor.
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hs Martial Arts Masters
Here characters can change the mode (see p. 22) of martial arts
techniques they know, like Punch. Whenever they gain multiple
modes, you can use the @ button to change modes in battle.
Magic Shops
Here your characters can purchase and learn skills in the different schools of magic. Press the
L1 and R1 buttons to select the character you want to learn magic, and press the & button
to confirm. There are ten schools of magic, and characters who cast spells of one school cannot
use spells from its opposite school (like pyrology and hydrology) in the same battle.
Pyrology Hydrology
Aerology Terrology
Illusions Demonology
Cosmology Sorcery
Bewitchery Necromancy
Ga Blacksmiths
Here you can improve your weapons and armor, temper them with
new materials, and change their modes. You can cycle through your
characters by pressing the L1 and R1 buttons, and then choose the
weapon or piece of armor to temper. You can view details on your
weapons and armor by selecting them. Then you can choose which
service to request.
Apothecaries
Here they can mix the herbs you gathered in the wilderness or gained
in battle. They can also create mixtures of various effects. Depending
on their level and the mixture of herbs, they can sometimes concoct [
potions of incredible power. Lastly, you can recharge your first-aid kit's
DP by bringing them herbs you don’t need anymore.
Wherever you go, o, indoors or vit A can access tbs main menu by pressing the @ button. From here
you can equip items, switch positions, quicksave your game, and fine-tune a multitude of other settings
and preferences.
Overview
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Menu ¥ San atus
See detailed information on the various tic Tore
headings listed elsewhere in this manual. Fh "a IOtes
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Mptions
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Money and Jewels
Money can be obtained by numerous methods
in town or out in the field. Jewels can be
earned in battle, but are mostly to be gained by
completing quests. Money can be used for
shopping, and jewels can be exchanged for
skills through training with a mentor.
Location Time Party Members
Where you currently are. Indicates total Lists all current
playing time. members of your party.
HP
Represents a character’s hit points,
a measure of remaining endurance.
LP
Tallies life points, the basic '
unit of a character’s vitality.
BP
Shows the battle points available to {
a character. Some actions require BP
to perform.
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Hit Points (HP) . hei
This value indicates the current physical fortitude of a andl
character. Damage in battle causes the loss of HP with each
attack received. If HP should reach 0, the character is
incapacitated and cannot fight until some HP is restored.
Balms and healing spells can be used by other party
members to revive a fallen comrade. HP automatically
regenerates to maximum level at the end of a battle.
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Life Points (LP)
Life points are the fundamental measure of a character's
vitality. If this number falls to 0, the member is removed
from the party or, in the case of the playable character, the
game is over. Unlike HP, LP is not restored at the end of a
battle and can only be replenished by staying at an inn.
A party member loses LP when that character:
is attacked while fallen.
performs a technique or spell beyond his or her skill level.
retreats from an enemy.
takes a critical hit.
is the victim of a trap.
uses a proficiency with no remaining uses. (All party members lose 1 LP in this case.)
@ @ i € @ ©
Battle Points (BP)
Battle points are consumed when certain techniques, spells,
or other actions are performed. BP are displayed as current
BP/maximum BP +amount of BP regenerated each turn.
Battles always begin with base BP and add the +BP each turn
regardless of BP use. Performing high-level actions may
require a character to save up BP over two or more rounds. .
Saved BP cannot be carried from one battle to another, except
in the case of chain battles (see p. 30).
STATUS
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Menu
Select an entry to view relevant details.
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Equipment
See a list of a character’s currently equipped
weapons, items, and armor.
Quick Help
Press SELECT to access explanations of
Status Window game references.
Check a character’s current attributes (see p. 21).
Symbols located next to icons indicate the level of
protection against that element.
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Durability Points (DP)
Weapons and items like first-aid kits have limited
durability. As a weapon or item is used, it loses DP and
becomes unusable when its DP reaches 0. Depending on
your objects and their purposes, you can visit inns,
blacksmiths, or apothecaries to replenish DP. ’
t
In the status, items, and positions menus, you can press SELECT for easy access to Quick Help and
explanations to related concepts.
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Attributes
The status menu lists the following attributes for each character:
Strength Affects weapon attack damage.
Vitality Affects resistance and recovery (see p. 33).
Dexterity Affects foil, bow, and LP attacks.
Agility Affects turn order and evasiveness.
Intellect Affects magic attack damage.
Willpower Affects resistance to magic.
Compassion Affects magic recovery effects.
Charisma Affects illusions and charm.
Physical Defense —_ Defense against physical attacks. See below for details.
Magic Defense Defense against magic attacks. See below for details.
Equipment Weight Affects turn order and damage from throws. The greater it is,
the greater the damage dealt by throws. Using weapons heavier
than one’s strength can support lowers accuracy.
Class Indicates a character’s class. One can attain a class by receiving
training in its required skills from a mentor (see p. 16).
A character's defenses can be divided into three types:
Physical defense
Slash attack protection Affects resistance to edged slash attacks.
Blunt attack protection Affects resistance to blunt and crushing attacks like punches.
wae Projectile attack protection Affects resistance to missiles and piercing attacks.
Magic defense
ry Fire protection Affects resistance to fire-based attacks.
; . a Cold protection Affects resistance to cold-based attacks.
Electrical protection Affects resistance to electrical-based attacks.
oo Energy protection Affects resistance to energy-based attacks.
Other defense
fl Status ailment protection —_Affects resistance to status ailments.
STATUS
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Weapons
Equip and unequip weapons toed this menu. First move the
cursor to the slot where you would like to equip a weapon.
Press the € button to access the weapons list to the right.
Select a weapon and press the & button again. Certain items
like first-aid kits may also be equipped in this manner. You can
toggle between characters with the L1 and R1 buttons. Use the
® button to toggle item information on any weapon or item.
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Armor
Pieces of armor, including shields and accessories, can be equipped in the same manner as weapons.
Techniques
View battle techniques each character has acquired either
through glimmers or weapons. Use the directional buttons or
the left analog stick to navigate through the lists of various
skills and related techniques. You can toggle between
characters with the L1 and R1 buttons. Press the @ button
to switch modes.
Modes
Every weapon has a set mode that will affect the techniques you acquire through glimmers during
battle. You can change weapon modes at a blacksmith and change martial arts modes at a martial
arts master. Consider battle strategy and a character’s skills and attributes when selecting modes.
Attack mode Makes learning powerful techniques easier.
Defense mode Increases your chances of deflecting enemy attacks.
Trick mode —_ Makes learning rapid techniques easier.
- Spells | rem e me, it-sneae EE 55 =
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View lists of acquired magic spells. Use the directional buttons a a8 ee... 4
Barbara
magic and related spells. You can toggle between characters
with the L1 and R1 buttons.
_BaseHe
Synthesizing Spells
Certain designated classes are permitted to combine spells they have acquired to create new synthesized
spells. For instance, Hellfire could be mixed with elements from another type of magic to produce a
stronger Hellfire with added effects. One class can even combine three spells at once.
Select the spell you wish to use as a You can also undo or “deconstruct” a
base by pressing the @ button. spell by highlighting it and
Then add a second spell. pressing the ® button.
Abilities oe
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View the various abilities and skill levels attained by each of = eT <? B27
your characters. Use the directional buttons or the left analog FPérou wat |
stick to navigate through battle skills, magic skills, Bian seo
proficiencies, and certified classes. You can toggle between
characters with the L1 and R1 buttons.
press the €& button to enter the Sod menu, Flex you can
select your sorting method or discard an item. Press the
@ button to view the trade window.
Sorting and Discarding
Among the selections in the sort menu are auto and manual
sort functions as well as an option to discard an item. You can
sort weapons, armor, or other items first to organize items for
easy reference. When discarding items, keep in mind that once
they are thrown away, they are gone for good.
Trade Window
Use the trade window to exercise your Trading proficiency
by exchanging items with monsters who can trade. Keep
items you wish to exchange in the trade window for future
opportunities. Use the directional buttons to toggle between
your inventory and trade window. Remove an item from
the window by placing the cursor next to it and pressing
the @& button.
nla NS
~ Set your battle fica or poilbers of your characters ste ee
their collective strengths to best advantage. Positions affect =
both offensive and defensive power, and they influence the
occurrence of vortexes. Strategize and organize your troops
effectively!
Switching Positions TE Oe
Positions)
Use the directional buttons or the left analog stick to navigate
through and set the battle positions—front, middle, or rear—of
your party members. You can switch members’ positions by
highlighting one and pressing the & button and then selecting
another and confirming the switch by pressing the ¢& button
again.
Front, Middle, or Rear?
A character’s attack power and turn order varies by position.
The more stars placed next to a character’s weapon, the greater
the added effectiveness of that attribute. Certain weapon types
are better suited to certain position. Bows, for example, work
best from the rear. Study up and find out what works where.
NOTES
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With these you can follow our progress in the gar 25 menu, y« ne
three options, using the tional buttoris or the eft raider stick
Player Information e
This includes some of the information you
entered at the start of the game and keeps
track-of how many characters and games
you have completed.
Events
Here you can scroll through notes regarding the events, quests, and
other experiences you have had so far. You may find this very useful
in recalling significant details of your adventures.
Maps Obtained
See a list of maps currently in your possession. You can get some of
these minimaps by talking to the locals or as a reward for doing
someone a favor. You can view your map by pressing the START
button after you enter the corresponding area.
World Map RS taal
View the world map by pressing the @ button. Check regional maps | aaaile a As om :
of Mardias by pressing the @ button or the ¢& button. Although you fF Prey
can view the world map here, you will be unable to travel anywhere.
PROFICIENCIES
known as “proficiencies” can be activated in cities and towns for use in the field
(see p. 13). By pressing the & button, you can access a proficiency and then move it to the activated list
on the left. Up to five proficiencies can be activated at a time. By placing the cursor next to an activated
proficiency, you can view how many members have that proficiency and what is the highest level held
in the party.
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1. Remaining Uses
This indicates the remaining (and maximum) number of times you can use your proficiencies.
The total is determined by the levels and number of proficient party members. Uses can be allocated
to any activated proficiency.
2. Proficiency
See your currently activated proficiencies.
Sample Proficiencies
Howie | Remit
Press the ® button at | Find hidden
the spot indicated. chests.
Stand still and press You cannot be
the © button. detected by sound.
Press the © button Gain the first Increase your
when encountering foes.| strike even if you | chance of striking
meet head-on. the first blow,
Options -~—="==" === -
In the Options menu you can configure game features by using the
directional buttons or the left analog stick. Confirm your selections by
pressing the ¢& button.
Sound
Select your preferred form of audio output: monaural, stereo, or Dolby Pro Logic II. ‘
When selected, the Stereo (Dolby Surround Pro. Logic II) soundtrack will output from both the
DIGITAL OUT (OPTICAL) and the AV MULTI OUT (ANALOG) of the PlayStation®2. The soundtrack may
be played back in 5-channel surround sound on an audio system that features Dolby Pro Logic II
decoding, and in 4-channel surround sound on an audio system that features Dolby Pro Logic
decoding. The soundtrack may also be played back in 2-channel stereo.
If necessary, please refer to the instruction manual that came with your audio system.
OO DOLBY Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
PRO LOGIC II
Vibration Function
Set the vibration function of your DUALSHOCK®2 analog controller
on or off.
Main Button Help
Use this feature to display or hide the DUALSHOCK®?2 analog controller
button icons at the bottom of the screen. You can also display or hide them
by pressing the SELECT button from the main screen.
Adjust Screen Position
Using the X and Y coordinates, you can adjust the positioning of your
television or monitor screen to give you the optimum viewing area.
Button Config
Move the directional buttons or the left analog stick to set the buttons on
the DUALSHOCK®2 analog controller to any configuration you choose.
Quicksave
Temporarily save your current game. Select CONTINUE from the start menu
to pick up the game where you left off.
BATTLES
Battles are on a turn-based system, where the characters. and most monsters have one turn each round.
Fighting continues until one side is completely depleted of HP.
Select action
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Commands
Party Members Select an action for the
This indicates the status of character to perform.
all party members. Their
action order may also be
displayed. (See the battle
order feature below.)
Modes
This icon represents the
mode of a technique or
weapon. Combining
similar modes yields
greater results.
BP/DP/LP Consumption
These values show how much BP, DP,
or LP is required to perform an action.
Values in red will be consumed, those
in yellow may not.
Battle Order
At the outset of a battle, press the © button or the & button to view
the battle menu. First you must decide your party’s battle order.
In fixed battle order, characters take action in the order you set them.
In free battle order, the order of action will be determined
automatically, based on speed. Use the @ button to toggle between the
two options.
Command Options
You determine what each character does each round. Using the
directional buttons or the left analog stick, scroll left or right through
the various categories, then up or down to find the technique, spell,
or action you want the character to perform. After confirming your
selection, you will choose a target. Battle begins after you have
confirmed all party members’ actions.
Way to Grow!
Victory is yours when you reduce all of the enemy’s HP to 0.
Sometimes at the end of battle you will see that certain attributes
of some characters have risen as a result. Characters grow not
through levels or experience points but by increasing their
attributes through battle.
BATTLES
Suffering Defeat — assecearestoenacenenseiscnanoneraemcmntaes
When all party members run out oft HP or if the main character’s LP
falls to 0, the game ends and you are returned to the main menu. It is
important to stay aware of your party’s HP levels. In some battles
against tougher opponents you may be able to continue with your
game even if you lose.
Glimmers
When wielding a familiar weapon against a powerful enemy, at times
you may unconsciously unleash a new technique. This is known as a
“glimmer.” The higher your skill level for the weapon you use, the
greater the possibility that you can acquire a powerful technique.
Combinations
When party members are able to combine their attacks in quick
succession against a foe, the result is called a “combination” and can
deal much greater damage than when executed separately. Factors s
such as the order in which you enter commands and the » :
characteristics of the actions themselves play a part in determining — f a 3
when and how combinations occur. PP awe »
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Chain Battles
At a certain point in the game, you will discover that running into
monsters close to each other causes a “chain” reaction. This means
that you will be forced to face them in battle in succession and
without the benefit of a rest or the opportunity to retreat. The secret |
to surviving multiple battles is to keep close watch on your party’s HP |
and BP levels.
- Other Battle Effe
Besides glimmers and combinations, you will encounter many battle effects in the course of fighting.
Know the meaning and benefits of each as you unravel their secrets.
Surges
At times, a combatant who is highly skilled with his or her weapon can rush towards the opponent in
a blinding “surge.” Such an attack cannot be dodged.
Reverses
After attaining skill in a weapon, you can sometimes unleash a second strike upon your enemy in a
move called a “reverse.” The mightier the first strike, the more damaging the second.
Fulcrums
Some spells and techniques can maintain their effects throughout a combination, increasing the
impact of the overall attack and the possibility for more combos.
Surge Reverses
Under certain conditions, using certain techniques, expert fighters can sometimes perform a surge
and a reverse simultaneously.
Vortexes
When combatants unleash a combination from a certain formation,
they can summon incredible strength and perform a special, sustained
combination with dramatic and devastating effect. This is called a
“vortex.”
Benedictions
In rare instances, depending on place and circumstance, the
devoted are blessed by miraculous assistance from their patron god.
These “benedictions” can turn the tide of battle in your favor.
gt
BATTLES
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Shield
Characters who have equipped shields and are not using
two-handed weapons will sometimes spontaneously
protect themselves in battle with this defensive tool.
Those having a higher shield skill level and a shield
with greater maneuverability exhibit this move more
frequently. Of course, the ability to fend off certain
attacks varies from shield to shield.
Deflect
By brandishing a weapon in a protective stance,
characters can sometimes deflect an enemy’s attack.
Using weapons in defensive mode increases the
opportunity to perform this successfully. A character
may also leap in front of an ally to deflect an attack
on a party member. When using Martial Arts, a melee
attack may be countered rather than deflected, turning
the attack back upon the attacker.
Using Battle Points
Strategic use of BP is critical in battles against strong
opponents. At times, a series of quick, light moves may
be most effective; at others, one powerful attack might
do the trick. And the right combo at the right time could
deliver the final blow.
Characters will differ in their initial allotments of BP.
Some have a high maximum BP while others have a
higher BP recovery rate. Take this into consideration
when organizing your party members and in deciding
who should have which magic skills.
a cone:
Status Ailments
During battle, attacks may deal damage beyond a reduction of HP, producing reactions known as status
ailments. Remember the signs and effects of status ailments to use them to your advantage in battle.
Darkness
Greatly lowers accuracy in inflicting
physical damage.
Poison
Gradually inflicts damage each round.
Sleep
Causes immobility. May cease at round’s
end or if victim is attacked again.
Nightmare
Same effects as Sleep. Causes confusion
upon awakening.
Stun
Cancels actions planned for that round.
Shock
Cancels magic attacks planned for
that round.
Snare
Cancels lunging attacks planned for
that round.
Paralysis
Causes immobility. Some chance of
recovery at round’s end.
Attribute Effects
Unconsciousness
Causes immobility. Low probability of
recovery at round’s end.
Petrification
Causes temporary immobility.
Phobia
Sometimes causes paralysis from fear.
Confusion
Causes unexpected actions.
Charm
Causes favorable actions toward
opponents.
Curse
Greatly lowers all attributes.
Berserk
Increases attack power but prevents the
use of magic.
Inactive
Party member has fallen. Cannot obey
commands. Loses LP when attacked.
Small icons appearing next to characters during battle indicate changes to their attributes. ATK
(Attack power), DEF (Defense), STR (Strength), VIT (Vitality), DEX (Dexterity), AGI (Agility), INT
(Intellect), WIL (Willpower), COM (Compassion), and CHA (Charisma) may increase or decrease,
depending on the type of attack or spell cast.
There is more to this game than just fighting. As you progress through the story, you will find the
following basic principles quite useful.
Hot Tip No. 1: Earn as many jewels as you can.
Jewels play an integral part in your character’s development. You will
need them to raise your skill levels. In addition to battling adversaries,
you can obtain jewels by fulfilling certain quests, using proficiencies or
sometimes even finding them in chests.
Hot Tip No. 2: Get yourself some skills.
Proficiencies and skills are not gained in battle. You'll need to visit the
town mentor to buy proficiencies and to exchange jewels for weapon,
magic, and adventuring skills. By learning a skill in a particular
weapon type, you increase your chances of learning new techniques
or particular weapons in a “glimmer” during battle. Having more
skills translates to more opportunities for success both in battle and
in the field.
Hot Tip No. 3: Raise your skill levels.
When you give a mentor jewels to train for a class, you raise the level
of the skills associated with that class. As you train and move up one
level at a time, the amount of BP required to perform related techniques
is reduced, and you become more talented at your proficiencies, |
allowing you to overcome more obstacles on your adventure.
Hot Tip No. 4: Talk to lots of people.
In town you will find a variety of people, some with requests and others
with useful information. It’s a good idea to talk to everyone you meet
in a new town. This could lead to new quests and access to new areas
of the world map for you.
Hot Tip No. 5: Look for markers.
If you see an exclamation point, it means that you can interact with something nearby. Use the
applicable proficiency to uncover what's there.
Be aware of traps.
In your travels, you will encounter obstacles and devices you will need to figure out. In many cases
your proficiencies will help you overcome these challenges. Failure to resolve some traps may cost
you LP, so stay alert.
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At first glance, a cliff may seem If your Climb skill level is high Watch out for falling rocks
insurmountable, but... enough, you can scale it. from above.
Weigh your options.
You will be asked to make decisions during the course of the story.
No matter which option you choose, the story will continue. However,
the progress of the story will vary depending on the choices you make,
so choose wisely.
Ask the Volunteer Brigade for help.
Young volunteers are stationed near the entrance of each city and town
to lend assistance to new adventurers. They can explain the ins and outs
of making one’s way through the world of Mardias. Take advantage of
their services to get answers to your questions.
Make use of the game’s many features.
Classes, modes, proficiencies, tempering, concocting, and synthesizing are just some of the
interesting elements of Romancing SaGa’s gameplay. Armed with a full understanding of these
features, you will be able to strengthen your characters in the manner you choose and develop
strategies that work best for you.
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on
THEME SONG
Menuett
Words and music by Masayoshi Yamazaki
The clouds above scatter off to the heavens
To reflect in the water below
Birds soaring high above all, confident ne’er to fall
The farthest edge of nowhere their home
If only I could take the form of the wind’s veiled guise
Skimming o’er the mountaintops and the seas and the skies
But what would I bring to most precious of all
To the only one who I love?
I'd want nothing more than to sit by her side
By the side of the one who I love
Those who gaze ahead through their endless tears
Through a vicious season barren and cold
The wilderness forsaken hides darkest fears
What quest shall the future behold?
Devoid of hope, all the sorrow continues
The sun sinks low and the heavens give chase
What is a soul to seek but the warmth of Mother’s cheek
And the peace of her loving embrace
Even when the night falls and does naught to subside;
Even when I find my words to be bottled inside
All that I yearn for, for richer or poorer
is to be the light that you see
All that I yearn for, for richer or poorer
is to be the peace that you feel
All that I yearn for, for richer or poorer
is to fill your heart on my own.
CREDITS
ges evi eee oe
Image Illustrator ~ Tomomi | 0) ee. on oe OO om fe. ee ent Mee. ; TER Zion nal ee = aa. 4
Com r Kenji Ito ll paleetaedieeta ete diest nodal plier i> >|) Glmeimdelieendae ene Ae a ee ant ho 4
Art Director Yusuke Naora- Taku Yasuda
Battle Director Hiroshi Takai Naoya Shigematsu
Takaomi Moto
Planners
Battle Planner Kyoji Koizumi Opening Movie
System Planner Junichi Shinomiya Director Takeshi Tateishi (Visual Works)
Menu Planner Yuichi Ninagawa ;
Map & Event Planners Kazuyuki Shindo Sound Division
Wataru Ueda Sound Director Yoshitaka Fujita
Tatsumaro Tezuka Additional Arranger Tsuyoshi Sekito
Taku Watanabe Synthesizer Operator Hirosato Noda
Coordinator Norihisa Iwasaki Sound Programmer iris Shoji
Sound Tool Programmer Satoshi Akamatsu P
Programmers Supervising Dialogue Editor Yuji Isogawa
Main Programmer Takaaki Tonooka Dialogue Editor Hideki Uchimura
Character Programmer _ Yukio Ishii Sound Editors Kenichi Saito
Battle Programmer Eiichi Hasegawa Masayuki Yui
Map Programmer Kei Yokohama Yuki Hirose
Tsuyoshi Sonoda Production Manager Masayuki Tanaka
Takashi Morio Production Assistants Masashi Kitagawa
Rie Tsukamoto
Character Designers Special Thanks Kenichiro Fukui
Lead Designer Yasushi Suzuki
Satoshi Ohtani US Dialogue Recording New Generation Pictures, Inc.
Sawako Kobayashi English Language Version Producers Reiko Matsuo
Megumi Tamagawa Jonathan Klein
Konomi Ishizuka English Language Version Voice Director Jonathan Klein
Yuichi Shiota Recording Engineer Collin McQueen
Yosuke Asahara Recording Studio Magnitude 8 Post
Naoko Yamashita
Theme Song
Monster Designers “Menuett” ©2005 Augusta Publishing & Square Enix Co., Ltd.
Lead Designer Yusuke Mogi Vocals Masayoshi Yamazaki
Noriko Sasaki Composer Masayoshi Yamazaki
Makoto Sawano Lyrics Masayoshi Yamazaki
Kei Naruse Arranger Masayoshi Yamazaki
Atsushi Toshinaga Acoustic Guitar Masayoshi Yamazaki
Toru Nakazawa Programming Masayoshi Yamazaki
Accordion / Keyboard Dr. KyOn
3D Field Designers Recording Engineer Kouta Kiryuu
Lead Designer Kimihiko Miyamae Assistant Engineers Kentaro Kikuchi
Takahiro Kumagai Tsuyoshi Yamada
Yoshiko Hiyama Recording Studio Crescent Studio
Mitsuhiro Asami Mixing Studio Baybridge Studio
Sho Okamura
Shinpei Sakata Office Augusta Co., Ltd.
Teruki Suganuma Director Taro Hokari
Kaori Iwata Chief Artist Manager Ryoji Chimura
Ai Hamanaka Artist Manager Jun Uemura
2D Field Designers Recording Section
Lead Designer Mizushi Sugawara Composer & Orchestrator Kenji Ito
Yuko Abiru Conductor Koji Haishima
Yoko Tamai Strings Masatsugu Shinozaki's Group
Misako Tsutsui Flute Hideyo Takakuwa
Yuuki Takita Oboe Hiroshi Shibayama
Keisuke Wakaba Clarinet Tadashi Hoshino
Special Event Designer © Masayo Asano Horns Otohiko Fujita
Menu Designer Takuma Matsunaga Masato Abe
Takahito Saijyo ’
Effects Designers Trumpets Masahiko Sugasaka
Lead Designer Yoshimitsu Inagaki Hitoshi Yokoyama
Kazue Kudo Koji Nishimura
erg Nozoe Trombones Masanori Hirohara
iko Yamaguchi Wataru Ikegami +
Bass Trombone Gen Chida
Motion Designers Tuba Kiyoshi Sato
Lead Designer Yusuke Tanaka Percussion Tomoko Kusakari
Yoshiyuki Oku Midori Takada
Kanji Nishida Harp Yo Saito
Takeshi Oda Piano Kenji Ito
Atsushi Inuzuka Electric Bass Tomohito Aoki
Yoshiaki Iizuka Scat Kazuko Kawashima
Hiroyuki Yamaji Vocals Kyoko Kishikawa
Toshiaki Watanabe Chorus Tokyo Philharmonic Chorus
Akie Ohgaki Morinoki Children's Choir
Hidekazu Kato Recording & Mixing Engineer Toshiyasu Shiozawa
Satomi Tsuchida (Columbia Music Entertainment, Inc.)
Takeshi Kanda
Recording & i; me
Recording Coordinator
Mixing Engineer
Mixing Studio
Mixing Engineer
Post Production
Mixing Studio
Mixing Engineer
Assistant Engineer
Post-production Manager
Motion Actors
Visual Works
Motion Capture Collaborators
CG Editor
Engineering Support
Production Manager
Coordinator
Quality Assurance
QA Coordinator
QA Assistant Coordinators
QA Technical Engineer
QA Technical Assistant
QA Team
QA Manager
General Manager
Development Administration
Ratings Advisors
Localization
Localization Director
Localization Assistant
Editor
General Manager
Legal & Intellectual Property
General Manager
Promotion
Publicity Producer
Publicity Staff
Assistant
General Manager
CREDITS
5 gage ea
Creative Studio, on
-Pumio Takano
Kenji Nakai (KGN Productions, Hollywood).
Sonic Lodge Studios, Hollywood
Toru Kamekawa
408 THX Suite (THX pm3 certified)
at Sony PCL, Inc.
Kazutaka Someya
Yuri Hasegawa
Chiaki Ikejima xX
OO potsy}
PRO LOGIC I
Masanori Tomita (AC Factory)
Junko Kimura (AC Factory)
Alimi Hamamoto
(Flamenco Estudio Mezquita)
Shuntaro Furukawa
Junichi Hayashi
Tomoya Suzuki
Keiichi Kojima
Kotaro Beppu
Norimichi Kurosawa
Hazuki Fujimoto
Hiromitsu Sato
Takafumi Matsui
Norikazu Naoi
Yoko Kagaya
Kazuya Okamoto
Yusuke Sadamasa
Masakazu Noda
Yusuke Kitamura
Takashi Kaneko
Kenichi Ishikawa
Susumu Kurihara
Daigoro Yoshino
Shinya Kawamura
Hiroshi Kaneoka
Hiroyuki Kishi
Sayaka Harada
Kazuki Warita
Mei Ito
Kazuki Yasuda
Chikako Okada
...and many others
Yukihiro Shibuya
Koji Yamashita
Hiroko Hamada
Reiko Kondo
Sueko Kogai
Yumiko Azeyanagi
Satoko Kondo
Miki Hamasaki
Colin Williamson
Masashi Hiramatsu
Ayako Hino
Hiroshi Harada
Michihiro Sasaki
Michio Okamiya
Rei Kawano
Kentaro Sato
Koji Taguchi
" Micageibent staf
Additional Development Support
Special Thanks
Executive Producers
Producer
Square Enix, Inc.
Quality Assurance Manager
Assistant QA Manager
Senior QA Coordinator
QA Associate
QA Coordinator
Assistant Coordinator
QA Team
QA Translators
Localization Specialists
Localization & QA Director
Public Relations
Product Marketing
Marketing Communications
Sales
Executive Director, Sales & Marketing
Senior Vice President
Legal Counsel
President & COO
~ Nobuyuki Ueda
Fumie Chiba
Rie Saito
Hitomi Watanabe
Tomohiro Kayano
Hiroshi Arai
Mitsuhiro Uehara
Eri Ogawa
Toshiaki Matsumoto
Mihoko Kato
Yusuke Kodama
Shingo Toya
Sho Numakura
Toru Minoda
Kenta Morioka
Yoshinori Kitase
Hiromichi Tanaka
Yasumi Matsuno
Toshiro Tsuchida
Takashi Tokita
Koichi Ishii
Yu Miyake
Yosuke Saito
and all Square Enix staff
Yoichi Wada
Keiji Honda
Akitoshi Kawazu
David “Ribs” Carrillo
Mohammed A.C. Wright
Aaron J. Adams
Jason Sanders
Keith P. Martz
Carmelo Cabezo
Cheryl Baker
Michael Caloz
Isagani Camangian
John Clark
Cassidy Hammermeister
Vanit Juthakuajitmate
Casey Kwock
Steven Ra
Matt Sanchez
Lila Shin
Julie Wanamaker
Arthur T. Kawamoto
Kazuo M. Tanaka
Brody Phillips
Laurie Spillane
Yutaka Sano
Sonia Im
Kumiko Hakushi
Frederick K. Hashi
Fernando Bustamante
Felice V. Wu
Philip Ser
Dais Kawaguchi
Patrick H. Cervantes
Jonathan Cooperson
Tim Law
Alaine C. de Leon
Traci Jones
Shundea K. Brooks
Shinji Futami
Shinji Hashimoto
Neal Black
Daishiro Okada
PlayStation.e : D
RADIATA |
STORIES. 4 |
5 § Available N ow!
ps at a ae
SQUARE ENIX.
www.square-enix.com
Published by Square Enix, Inc.
Fantasy Violence
Language
Suggestive Themes
Use of Drugs and Alcohol
© 2005 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by tri-Ace Inc. RADIATA STORIES,
SQUARE ENIX, and the SQUARE ENIX logo are trademarks of Square Enix Co., Ltd. “PlayStation”
and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The
ratings icon is a trademark of the Entertainment Software Association.
Fill out this card and return it to be entered in our monthly drawing. You could win a cool game!
REGISTRATION CARD - ROMANCING SAGA _ stus-21263
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PARENT OR ADULT GUARDIAN (IF UNDER 18 YEARS OLD):
—] FINAL FANTASY® VII (_] FINAL FANTASY TACTICS ® _) SaGa Frontier® | Parasite Eve® Ohio and oterplanse whee prohibit.
|_| Xenogears® |_| Brave Fencer® Musashi® |_| FINAL FANTASY® VIII (_} FINAL FANTASY ANTHOLOGY® raemids pny pata to
__| SaGa Frontier® 2 |_| Front Mission® 3 |_| Vagrant Story® (] Legend of Mana® ; os : sora Ml cay
__| Chrono Cross® [| Parasite Eve® 2 |_| FINAL FANTASY® IX [| FINAL FANTASY CHRONICLES® | wees ho aa
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__| FINAL FANTASY® XI: CHAINS OF PROMATHIA™ PC Version {_] FINAL FANTASY® XI: THE VANA’DIEL® COLLECTION PC Version |_| Kingdom Hearts® CHAIN OF MEMORIES
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__| RADIATA STORIES™
|_| DRAGON WARRIOR® | & I~ [_) DRAGON WARRIOR® III |_| DRAGON WARRIOR? VII |_| VALKYRIE PROFILE®
(_] GRANDIA™ |_| STAR OCEAN: THE SECOND STORY® |_|] GRANDIA™ XTREME
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WARRANTY
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The following warranty and support information applies only to customers in
only to original consumer purchasers of products covered by this warranty.
LIMITED WARRANTY
Square Enix, Inc. (“SEI”) warrants to the original purchaser of the enclosed product (the “Product”) that the media
containing the Product (which includes any replacement media provided under this warranty) will be free from
defects in materials and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty
Period”). SEl’s entire liability and your exclusive remedy under this limited warranty shall be, at SEI’s option, repair
or replacement, without charge, of the whole or affected portion of any Product that proves to be defective in
material or workmanship during the Warranty Period.
EXCLUSIONS FROM WARRANTY
This warranty applies only to defects in factory materials and factory workmanship. Any condition caused by
abuse, unreasonable use, mistreatment, neglect, accident, improper operation, destruction or alteration, or repair
or maintenance attempted by anyone other than SEI is not a defect covered by this warranty. Parts and materials
subject to wear and tear in normal usage are not covered by this warranty.
IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGES
Under state or provincial law, you may be entitled to the benefit of certain implied warranties. ANY APPLICABLE
IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRANTY PERIOD. Some states and provinces do
not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.
NEITHER SEI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR
CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT LIMITATION,
ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL EXPENSES, LOSS OF TIME,
OR INCONVENIENCE. As some states and provinces do not allow the exclusion or limitation of incidental or
consequential damage, the foregoing limitation or exclusion may not apply to you.
HOW TO OBTAIN WARRANTY SERVICE
To obtain warranty service, please send the defective Product, together with a copy of your original sales receipt,
your return address, name and telephone number, should contact be necessary, and a brief note describing the
defect to SEI at the following address: Square Enix, Inc., Customer Warranty, 6060 Center Drive, Suite 100,
Los Angeles, CA 90045. THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM
THE DATE OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED TO
OBTAIN WARRANTY SERVICE. The shipping costs for sending the defective Product to SEI is a sole responsibility
of the Customer. SEI will not be liable for any damage or loss that occurs during shipping. To minimize loss
during shipping, you may opt to use a trackable shipping method.
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lf you have warranty questions, you can also contact our Customer Warranty department at (310) 846-0345
during its hours of operation, Monday — Friday, 8:00 am — 12:00 pm and 1:00 pm — 5:00 pm, Pacific Standard
Time.
CUSTOMER SUPPORT
For customer support and technical support questions, please call (310) 846-0345 during the following hours of
operation: Monday-Friday 8:00 am — 12:00 pm and 1:00 pm — 5:00 pm, Pacific Standard Time.
For information and services by Square Enix, Inc.,
go to www.square-enix.com
NOTICE: The Product, this manual, and all other accompanying documentation, written or electronic, are protected
by United States copyright law, trademark law and international treaties. Unauthorized reproduction is subject to
civil and criminal penalties. All rights reserved.
TOR TD Sateen
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CNIX.
www.square-enix.com
Published by Square Enix, Inc.
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Square Enix Co., Ltd.
. All Rights Reserved. IMAGE ILLUSTRATION/Tomomi Kobayashi.
nix, Inc. - 6060 Center Dr. Suite 100, Los Angeles, CA 90045
, SQUARE ENIX, and the SQUARE ENIX logo are trademarks of
The ratings icon is a trademark of the Entertainment Software Association.
© 2005 SQUARE ENIX CO., LTD.
ROMANCING SAGA
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